But Grinding Gear Games isnt afraid to give PoE players a little free reign, citing Magic: The Gatherings wealth of complex card combos as a source of design inspiration.
Diablo IIIs simplified Rune system replaced those trees with a straightforward, somewhat limiting array of options, which ensured that only a fraction of the abilities would actually see any use in high-level play. A major part of Diablo IIs appeal came from each class' three iconic skill trees, which encouraged the player to devise new builds and discover synergies that could define your entire playstyle.